![]() People who bought the game directly from not only got a deal (the price has gone from 14.99 to 24.99 since moving to Steam), but they gained access to the beta builds. In the past few years, the game's gone through tremendous upgrades. Would a spy with a little red dot of death over their head really go shake hands with the diplomat? No, of course not - only a clueless NPC would do that. The spy can see the sniper's little red dot, indicating which character the sniper is currently focused on. Inevitably, the game breaks down into a lot of bluffing and double-bluffing and triple-bluffing. ![]() They get one bullet, one shot - so that they have to choose carefully. Their opponent is a sniper, given one mission: assassinate the spy. SpyParty is a competitive espionage game, with one player acting as a spy at, well, a party, trying to blend in with the NPCs while accomplishing certain tasks. First announced in 2009 at the Experimental Games Workshop during the Game Developer's Conference, Chris Hecker's SpyParty has had a long road to get to where it is - and though it still has a way to go before it's official released, it's more accessible now than it ever has been.
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